﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Sim3D_practicum.Physics;
using Microsoft.Xna.Framework;

namespace Sim3D_practicum.Components
{
    public interface ICollidableObject
    {
        Vector3 Position { get; set; }

        void CheckForCollision( IBallCollision ball, GameTime gt );
        bool CheckForCollision( IBallCollision ball, GameTime gt, out Vector3 r );
    }
}
